ServerKey's keyed <Show> remount is a multi-second synchronous cascade (dispose + rebuild of the whole app subtree) that used to leave the UI looking frozen. A tiny module-level serverSwitching signal now gates a fullscreen Splash rendered above the ServerKey boundary, and the status-popover click handler setTimeout-defers the batched navigate+setActive so the browser paints the splash before the freeze begins and dismisses it after the new subtree paints.
Serialize non-Error promise rejections so unhandled rejections print type/ctor/keys/JSON instead of the unreadable '[object Object]'. Also emit [server health] logs when a health poll returns unhealthy and when polling switches servers, so a red dot in the status popover comes with a logged URL and auth presence. Minor cosmetic: restore session-header StatusPopover import position after the earlier titlebar experiment.
Terminal onCleanup ran persistTerminal synchronously during a dispose cascade, which flowed through props.onCleanup -> ops.update -> update() in context/terminal.tsx and fired setStore on the terminal store. That store write reentered the reactive graph mid cleanNode iteration; solid then nulled an ancestors owned while an outer cleanNode recursion was still iterating it, crashing with Cannot read properties of null reading 1 at node.owned[i]. Wrapping finalize in queueMicrotask pushes the store write past the current synchronous cleanup cascade so the teardown cannot race with cleanNodes owned walk.
The status popover and select-server dialog used to call navigate('/') then
defer server.setActive to the next microtask. With multiple sidecars in v2,
that split triggered two separate disposal cascades - one for the route
change and a second for the ServerKey Show re-key - and the sidebar project
bucket also swaps (local -> wsl:Debian), tearing down every solid-dnd
sortable in the middle. Wrapping both calls in batch() lands them in a
single Solid update so disposal runs once.
Also raise Error.stackTraceLimit to 200 so future disposal crashes capture
the originating frame instead of truncating at the tenth cleanNode.
Local Server is always Windows-native now; WSL lives as a separate list
of one-or-more distro-bound sidecars spawned alongside it. Manage Servers
shows an Add WSL button on Windows, each WSL server appears as its own
row with remove + retry, and the wizard runs scoped to a new distro.